


Hi! I’m Jaxon Martarano, a passionate game developer and interactive media creator based in Boise, Idaho. Growing up, I spent countless hours playing Nintendo games and watching Cartoon Network shows, which sparked my love for storytelling, design, and engaging experiences.
Currently, I’m studying GIMM (Games, Interactive Media, and Mobile Technology) at Boise State University, where I explore how we can use interactive media to create thought-provoking and memorable experiences. My projects range from interactive comics to immersive game worlds, all built with a focus on innovative mechanics and player-driven experiences.
I love working with other passionate creators to bring unique and engaging ideas to life. Collaborating with others helps fuel my creativity and pushes my work to new heights. I’m always excited to take on new challenges, refine my craft, and create experiences that leave a lasting impact.

Roles: Project Leader, Artist, Animator
Group Project
Vyre’s Veil is an interactive comic book that explores the concept of the bidirectional flow of time, the block universe, and externalism. In this game, players follow Vyre, a 3rd dimensional being trapped in the 4th dimension, gaining the ability to look forward and backward in time. As the Project Leader, Artist, and Animator, I am responsible for the design, animation, and leading the project team to ensure that these themes are deeply explored in both the gameplay mechanics and narrative structure.
Roles: Programmer, Level Designer
Group Project
Card Casters is a 2D platformer with augmented reality elements, where players control a wizard on a mission to retrieve his stolen hat from the evil goblins. The game features spell-casting mechanics where players scan magic cards to gain abilities or spawn platforms. As one of three programmers, and the only level designer, I developed the core gameplay mechanics, including spell-casting interactions and platform spawning.
Roles: Programmer, Designer, UI/UX, Artist
Individual Project
Save The Seasons is a 2D platformer where players help a young hero restore balance to the floating island of seasons, which is under attack by an evil storm. Players navigate through two vibrant seasons (Spring and Summer), collect sun pieces, and defeat enemies to restore peace upon the island once again. As the sole developer, I handled all programming, UI/UX design, and artwork, ensuring a cohesive and immersive experience.

Please feel free to contact me at any time!